

The percentage of user reviewers could vary but it indicates solid performance on PC, putting to rest PC VR/non stand alone VR is dead arguments by the amateur VR sites, influencers and media which seem to be Facebook shills slandering other platforms, not only by not covering titles until (if) they announce a Quest port but also constantly spewing the self fulfilling prophecy of how it's dead and everyone trashed their PC VR kits (Quests included) after making Alyx, Beat Saber, Boneworks, etc. There's even a very similar percentage of recommending vs panning on both (negative reviews on Steam vs 1-3 out of 5 on Quest, accepting some of the threes will be more positive and some less).

How about comparing a new popular/core VR game like people want after such intro apps like After the Fall? It's 50/50 between Quest and PC going by the amount of user reviews. Like indie games early on did best on Switch but PC is still a mainstay market for them (and all games, that's why everything comes to PC now, Japanese games, timed console exclusives & first-party games). But, yes, evergreen casual best-for-first-timers & forgotten past that top sellers do well on the store with the smaller selection and no competition by flat games that people will opt to play if a VR title doesn't seem special enough to bother. Yet it's not enough for them to make more VR content.
